S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward.
I also dig openGL, 3D modeling, bitmap textures, warhammer, paranoia, magic, and AD&D, chess, and other Role Playing Games! Modding SCOURGE and Neverwinter Nights keeps me awake at night!
Shoutbox
Brianv, 12:36 UTC, Fri 16 of May, 2008: small problem - can't pick things up off ground, inc. wand of nauseation. Bug or feature?
lordtoran, 15:43 UTC, Thu 15 of May, 2008: I updated the compiling instructions with a link. Thanks!
trav, 03:20 UTC, Thu 15 of May, 2008: ok, found it. The files are on source forge, however there's no link to it from your scourgeweb.org page excep the link to source forge that redirects back to scourgeweb.org
trav, 03:17 UTC, Thu 15 of May, 2008: having some trouble finding the source packages for release 0.2 as described [Link]
gabor, 04:02 UTC, Wed 14 of May, 2008: Thanks Lordtoran!
Friends of SCOURGEWEB
Please visit our Friends:
Preferred modeler of Scourge:
Please consider donating to the development of SCOURGE!
Support This Project
Thank you!

Welcome to SCOURGEWEB.org!
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English
S.C.O.U.R.G.E. is a cross platform, open source rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye.The design of the 3D UI is an attempt at the best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc with the feeling of the old-school isometric games like Exult or Woodward.

NEWS

v0.20 has been released
By: gabor  on: Thu 08 of May, 2008 [03:33]  (443 reads)
SCOURGE News
Thanks to everyone who helped out on this release! I just finished uploading the src, data, windows and mac packages to sourceforge. Later today, I will update freshmeat and happypenguin also.

A release branch (branches/rel-0.20) has been created in case we need to patch something. Normal development can proceed in /trunk as usual.

Thanks again, it really is the community that makes working on the game so much fun! :-)
Many New Features in the Next SCOURGE release!
By: Omniscient_Colossus  on: Mon 28 of Apr, 2008 [06:03]  (850 reads)
SCOURGE News
The SCOURGE Development team has been hard at work making the next release something very special! Among the many bugfixes and playability enhancements here is a short list of features being developed:


Translations to languages other than English!



Outdoor Levels with villages and real terrain!



User Interface has a new default color scheme and is now themable!



New Models and Icons!



Weather and ambient sound has been added for more engaging fantasy!


? ? ?

New Monsters, Levels, Traps, Secrets and Story Additions!


Markemor the level 2 Man-at-arms: 1175   (Thu, 15 May 2008 06:57:43 PDT)
Expired suddenly, while resting at HQ. Cause of demise: Laid low by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.
Darkino the level 1 Cutpurse: 305   (Mon, 12 May 2008 15:50:46 PDT)
Expired suddenly, while resting at HQ. Cause of demise: Slain by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.
Darga the level 1 Scholar: 200   (Mon, 12 May 2008 09:34:02 PDT)
Expired in a cave on level 1 while attempting to kill a Red Bauul. Cause of demise: Annihilated by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.

High Scores may be uploaded to SCOURGEweb!



Walls in dungeons areas now become transparent in front of the camera!



If you would like to try these new features out right now you can already get the latest code and compile it for your OS/Distro of choice! Please try it out and submit bugs you find in our tracker!
Server Update
By: Omniscient_Colossus  on: Mon 08 of Oct, 2007 [10:22]  (926 reads)
Site News
The server will be rebooted tonight 10/07/2007 for a timely upgrade about 11pm US CST. Apologies for any inconvenience.
OC
EDIT - Nevermind, seems like I had to reboot sooner than expected. Welcome to server upgrade from Ubuntu Edgy to Fiesty... there will probably be another upgrade to Gutsy sometime soon after it's release...

S.C.O.U.R.G.E. Development SVN FEED


Revision 2469 by lordtoran   (lordtoran@sourceforge.net, Fri, 16 May 2008 20:46:21 GMT)
Implement say() function in the Creature class. Displays a floating text of dialog atop the head of the creature.
Modified  /trunk/scourge/src/render/renderedcreature.cpp
Modified  /trunk/scourge/src/scourgeview.cpp
Modified  /trunk/scourge/src/render/renderedcreature.h
Revision 2467 by lordtoran   (lordtoran@sourceforge.net, Thu, 15 May 2008 17:07:19 GMT)
Streamline the Cutscene class so it is primarily used for camera control, while doing all the scene stuff from Squirrel. Will write a binding for it.
Modified  /trunk/scourge/src/scourgeview.cpp
Modified  /trunk/scourge/src/scourgehandler.cpp
Modified  /trunk/scourge/src/render/cutscene.cpp
Modified  /trunk/scourge/src/render/cutscene.h
Revision 2468 by lordtoran   (lordtoran@sourceforge.net, Thu, 15 May 2008 00:00:00 GMT)
Cutscene class: Keep track of camera rotation.
Modified  /trunk/scourge/src/render/cutscene.cpp

Feature Requests, Bugs and Suggestions may be posted to the SCOURGE Tracker!!!

Tracker item: #94 - Short_Description: Can't pick up items off ground   (Fri, 16 May 2008 12:37:55 +0100)
Tracker item: #93 - Short_Description: add redirect on scourge.sf.net   (Wed, 07 May 2008 16:24:22 +0100)
Tracker item: #92 - Short_Description: IMHO improved enchanting   (Fri, 02 May 2008 15:46:28 +0100)

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Latin!


WIKI
Installing S.C.O.U.R.G.E.
Players Guide (under construction)
Translator's Guide
S.C.O.U.R.G.E. Resources
Building S.C.O.U.R.G.E. From Source on *nix (Ubuntu, Fedora)
Building S.C.O.U.R.G.E. From Source on Windows
S.C.O.U.R.G.E. ToDo lists
Making static models for S.C.O.U.R.G.E.
S.C.O.U.R.G.E. Community Page


BLOGS
Gabor's Ravings
Musings of a Madman (CharlieG)
OC's Blog

FORUMS
Latest Forum Posts
Gameplay Forum
Arts Development Forum
Code Development Forum
Story Development Forum
Networking Forum

GALLERIES
SCOURGE File Galleries
SCOURGE Image Galleries

Recent Victims
Markemor the level 2 Man-at-arms: 1175   (Thu, 15 May 2008 06:57:43 PDT)
Expired suddenly, while resting at HQ. Cause of demise: Laid low by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.
Darkino the level 1 Cutpurse: 305   (Mon, 12 May 2008 15:50:46 PDT)
Expired suddenly, while resting at HQ. Cause of demise: Slain by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.
Darga the level 1 Scholar: 200   (Mon, 12 May 2008 09:34:02 PDT)
Expired in a cave on level 1 while attempting to kill a Red Bauul. Cause of demise: Annihilated by a Buggerling weilding a Rounded mace. Reached chapter 1 of the story.

Web IRC Chat: channel #SCOURGE (irc.freenode.net)



Created by: admin last modification: Friday 11 of April, 2008 [00:40:57 UTC] by Omniscient_Colossus


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