S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward.
I also dig openGL, 3D modeling, bitmap textures, warhammer, paranoia, magic, and AD&D, chess, and other Role Playing Games! Modding SCOURGE and Neverwinter Nights keeps me awake at night!
Shoutbox
gabor, 20:12 UTC, Fri 08 of Aug, 2008: Yes... I'll get back into it soon...
charlieg, 14:01 UTC, Fri 08 of Aug, 2008: Scourgeweb has gone awfully quiet... no commits lately either!
techtonik, 12:16 UTC, Thu 19 of Jun, 2008: patch to update 0.19 to 0.20 [Link] I wonder if it will be useful to anyone..
leadgolem, 04:27 UTC, Thu 12 of Jun, 2008: Segfault when trying to load non-existent map =bad.
gabor, 04:11 UTC, Wed 11 of Jun, 2008: Yay! Welcome back!
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S.C.O.U.R.G.E. is a cross platform, open source rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye.The design of the 3D UI is an attempt at the best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc with the feeling of the old-school isometric games like Exult or Woodward.

NEWS

New house models
By: gabor  on: Sun 20 of Jul, 2008 [04:26 UTC]  (167 reads)
SCOURGE News
Take a look at the new house models (currently in svn). The top (roof) section of the house fades away (it's sort of captured on one of the screenshots) when entering the building. Adding a new model is still a bit complicated; I'll be working on simplifying this process soon.



Nominate Scourge!
By: gabor  on: Fri 20 of Jun, 2008 [15:53 UTC]  (336 reads)
SCOURGE News


Click on the image above to nominate Scourge!
v0.20 has been released
By: gabor  on: Wed 07 of May, 2008 [15:33 UTC]  (1754 reads)
SCOURGE News
Thanks to everyone who helped out on this release! I just finished uploading the src, data, windows and mac packages to sourceforge. Later today, I will update freshmeat and happypenguin also.

A release branch (branches/rel-0.20) has been created in case we need to patch something. Normal development can proceed in /trunk as usual.

Thanks again, it really is the community that makes working on the game so much fun! :-)

S.C.O.U.R.G.E. Development SVN FEED


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WIKI
Installing S.C.O.U.R.G.E.
Players Guide (under construction)
Translator's Guide
S.C.O.U.R.G.E. Resources
Building S.C.O.U.R.G.E. From Source on *nix (Ubuntu, Fedora)
Building S.C.O.U.R.G.E. From Source on Windows
S.C.O.U.R.G.E. ToDo lists
Making static models for S.C.O.U.R.G.E.
S.C.O.U.R.G.E. Community Page


BLOGS
Gabor's Ravings
Musings of a Madman (CharlieG)
OC's Blog

FORUMS
Latest Forum Posts
Gameplay Forum
Arts Development Forum
Code Development Forum
Story Development Forum
Networking Forum

GALLERIES
SCOURGE File Galleries
SCOURGE Image Galleries

Recent Victims
Nuirraul the level 2 Man-at-arms: 871   (Sun, 10 Aug 2008 23:30:22 PDT)
Expired suddenly, while resting at HQ. Cause of demise: Laid low by a Fleshworm weilding a Dagger. Reached chapter 1 of the story.
Hor the level 1 Healer: 85   (Wed, 06 Aug 2008 13:03:14 PDT)
Expired suddenly, while resting at HQ. Cause of demise: Slain by a Kobold weilding a Dagger. Reached chapter 1 of the story.
Nerbil the level 1 Cutpurse: 0   (Sat, 02 Aug 2008 04:29:39 PDT)
Expired suddenly, while resting at HQ. Cause of demise: Ruined by a Kobold weilding a Dagger. Reached chapter 1 of the story.

Web IRC Chat: channel #SCOURGE (irc.freenode.net)



Created by: admin last modification: Sunday 20 of July, 2008 [04:32:55 UTC] by gabor


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