SCOURGE2 development continues!

By: Omniscient Colossus  on: Mon 31 of Jan., 2011 12:11 EST  (3684 Reads)
SCOURGE2 continues to progress! Currently Gabor is in the process of converting the game to the Ardor3d engine. Check it out from the SCOURGE2 bitbucket repository

Free Gamers on top of SCOURGE2 Development

By: Omniscient Colossus  on: Fri 30 of Apr., 2010 08:41 EDT  (6180 Reads)
SCOURGE News
Free Gamer checks in on S.C.O.U.R.G.E. 2 development and gives a mini-review of S.C.O.U.R.G.E. as well.
Quote:
One great thing about SCOURGE2: it's not called S.C.O.U.R.G.E.2! ;)
Or is it?!?!
Regarding S.C.O.U.R.G.E, the last generation, the review states difficulty with game control but is otherwise positive:
Quote:
I like the game very much: many items, many fights, not too hard, leveling, skills and missions. I did not progress far, but as far as I got it appeared to be a solid slash-and-hack RPG!

Manly "Unixmen" gives hearty man-hug to SCOURGE

By: Omniscient Colossus  on: Wed 28 of Apr., 2010 11:06 EDT  (5408 Reads)
SCOURGE News
wink_skull Straight from the manhole, the rugged Unixmen lists SCOURGE among "Five nice open-source games for [GNU/]Linux".

SCOURGEWeb UPDATE

By: Omniscient Colossus  on: Sun 21 of Mar., 2010 23:43 EDT  (4990 Reads)
Site News
Due to a server exploitation, our web host server required a complete redeploy. I'm taking this opportunity to update SCOURGEWeb but some things may be a little broken until I remake some modifications... thank you for your patience.. OC

S.C.O.U.R.G.E. Weekly Vol. 34

By: Dennis Murczak  on: Sun 13 of Sep., 2009 13:44 EDT  (4493 Reads)
SCOURGE News
Welcome back! Scourge is still being worked on, but slowly, because the regular contributors are away ATM and I am preparing to start my own game project. However, Gabor did implement city signs that tell you the city's name and he also did a bit of performance optimization by disabling fog in the outdoors.

I'm currently coding on another project, but will continue to monitor Scourge so I can maintain this column.

That said, stay tuned and see you again soon!

S.C.O.U.R.G.E. Weekly Vol. 33

By: Dennis Murczak  on: Sun 30 of Aug., 2009 16:02 EDT  (3859 Reads)
SCOURGE News
Hello and welcome back! Work on the game is still progressing rather slowly, but I plan to set up my development environment again very soon and at least fix a few bugs and do some optimizations in addition to my other project related work. Gabor already started fixing some of the more specific cases of outdoor slowness.

If you run the SVN version and have a basic understanding of C++, you are welcome to share your ideas on how to improve performance or fix little glitches, as we are very short on development manpower at the moment :-/

So, see you next week for the next edition of the column!

S.C.O.U.R.G.E. Weekly Vol. 32

By: Dennis Murczak  on: Sun 23 of Aug., 2009 14:54 EDT  (4558 Reads)
SCOURGE News
Hello and welcome to the 32nd edition of our weekly column! There wasn't much going on this week; most notably Gabor started adding villages and towns to the outdoor world and did some save/load tweaking. I didn't have much time too but thought a bit about how to market the game so we attract more contributors - the next release will have scrolling end credits of two and a half minutes, and we have to fill that time span with enough names and acknowledgements ;-) Expect a thread showcasing the project on the Freegamedev forum as soon as development has gained more speed again.

Of course you are invited to hang out on #scourge at freenode and share your thoughts.

That said, stay tuned and until next week!

S.C.O.U.R.G.E. Weekly Vol. 31

By: Dennis Murczak  on: Sun 16 of Aug., 2009 15:52 EDT  (4858 Reads)
SCOURGE News
Hello again! It's time for an update to our weekly column. Gabor has started work on roads but is busy on his job now. It doesn't mean nothing is done however; I'm still working on expanding the community wiki. I have to maintain it more or less continually as much of the content will flow back into the main S.C.O.U.R.G.E. project, especially history, location and person related articles which will be the reference for fleshing out the story and missions for the next release.

Contributions to the Player's Guide are very appreciated as I don't have the time to work on all sections of the wiki.

So, stay tuned and see you next week!

S.C.O.U.R.G.E. Weekly Vol. 30

By: Dennis Murczak  on: Mon 10 of Aug., 2009 11:26 EDT  (4781 Reads)
SCOURGE News
Greetings and welcome to the 30th edition of our weekly column! S.C.O.U.R.G.E. related development has continued at a steady pace.

Gabor started working on roads connecting the towns and cities and cod finished a first version of the rune font. I decided to look more into marketing, as well as developing the story background on the community wiki, even if it means that new game features will come in more slowly over the next time.

As usual, contributions are welcome, just ask on our friendly IRC channel (#scourge at freenode). The community wiki needs some love too; you could for example add more content to the Player's Guide, upload a few Screenshots or add your ideas to the Wishlist.

So, happy gaming and see you next week!

S.C.O.U.R.G.E. Weekly Vol. 29

By: Dennis Murczak  on: Sat 01 of Aug., 2009 17:02 EDT  (3795 Reads)
SCOURGE News
Hello again! Here is a new edition of our weekly column after i was AWOL for personal reasons during the last few weeks.

There has been quite some work done in the meantime: timong uploaded the new soundtrack to SVN, including area dependent outdoor music. Monsters are also generated in the outdoors now and many bugfixes, especially related to data persistence are underway. cod continued work on runes; while it is not clear yet what they will be used for, we will surely find a use soon.

New contributors in all areas are always welcome, as this version is a large-scale rewrite and feature boost; you can also hang out on #scourge at freenode to keep in touch with the latest and greatest ideas and enhancements. That said, I'm glad I found my way here again (partly due to timong's detective skills :-) ), so you can rest assured that this column will be updated more regularly again.
Page: 1/7 Next Page Last Page
1 2 3 4 5 6 7

Shoutbox

charlieg, 06:47 EST, Wed 14 of Dec., 2011: Download Scourge1 from sourceforge [Link] and Scourge2 from bitbucket [Link]
Mushuukyou, 22:06 EDT, Fri 30 of Sep., 2011: Where the hell is the download?
Jarrydude, 13:34 EDT, Wed 31 of Aug., 2011: Are you guys still working on this game? i would like to help but this site is a ghost town. the last update was in january
Beon, 18:47 EDT, Sun 24 of July, 2011: very safe registration process here. just dont make it too easy to join you guys. and dont point anyone to the download area to test scourge2. would be too easy, really. if the game is as user-friendly as the website you should just stop the project...
Elfrey, 08:26 EST, Tue 09 of Nov., 2010: How can I download a windows version of S.C.O.U.R.G.E. 2?
Show php error messages
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/pear/Date/TimeZone.php
Line: 7224
Type: Non-static method Date_TimeZone::isValidID() should not be called statically
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/pear/Date/TimeZone.php
Line: 7225
Type: Non-static method Date_TimeZone::isValidID() should not be called statically
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/pear/Date/TimeZone.php
Line: 7228
Type: Non-static method Date_TimeZone::setDefault() should not be called statically
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/pear/Date/TimeZone.php
Line: 439
Type: Non-static method Date_TimeZone::isValidID() should not be called statically
PHP (5.3.2-1ubuntu4.9) NOTICE (8):
File: lib/pear/Date.php
Line: 224
Type: Constant DATE_FORMAT_UNIXTIME already defined
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/tikidate-pear-date.php
Line: 21
Type: Declaration of TikiDate::setDate() should be compatible with that of Date::setDate()
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/pear/Date.php
Line: 3272
Type: Non-static method Date_TimeZone::isValidID() should not be called statically, assuming $this from incompatible context
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/pear/Date.php
Line: 3273
Type: Non-static method Date_TimeZone::isValidID() should not be called statically, assuming $this from incompatible context
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/pear/Date.php
Line: 643
Type: Non-static method PEAR::raiseError() should not be called statically, assuming $this from incompatible context
PHP (5.3.2-1ubuntu4.9) NOTICE (2048):
File: lib/pear/PEAR.php
Line: 871
Type: Non-static method PEAR::getStaticProperty() should not be called statically, assuming $this from incompatible context
PHP (5.3.2-1ubuntu4.9) NOTICE (8):
File: lib/setup/prefs.php
Line: 1422
Type: Undefined index: lastPrefsSite
PHP (5.3.2-1ubuntu4.9) NOTICE (8192):
File: tiki-setup_base.php
Line: 296
Type: Function ereg_replace() is deprecated