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S.C.O.U.R.G.E. Weekly Vol. 24

By: Dennis Murczak on: Tue 05 of May, 2009 10:55 EDT (3493 Reads)
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¡Buenas tardes! It has been a busy week regarding development.

Gabor did more work on the city of Horghh, which now contains the S.C.O.U.R.G.E. headquarters. You can enter the building from the outdoor world and reach the two underground levels via a stairway. There will be no mission board anymore; you will be briefed but then have to travel to the mission location yourself. We will implement various means of quick transportation for the impatient. As the player will be spending a lot of time in the outdoors, I decided to implement a more realistic and flexible weather system, as well as a day/night cycle. It's already in SVN now. I also finished my roadmap for further performance optimizations which I hope to at least partly put into action before the next release. Timong made more great chapter music and has currently reached chapter 5.

Be prepared for S.C.O.U.R.G.E. to become kind of a different and much larger game with hundreds of gameplay hours :-) You will be roaming an immense and detailed world with lots of special events, side missions and hidden treasure. You will be able to wander the dry and hot Plains of Garmoskod, the mysterious Woods of Allovium, cross the Karantil Ridge on snowy passes and much more, everything with appropriate weather and vegetation.

With this nice outlook, stay tuned and until next week!
10 Comments (Hide)
Best wishes

on Tue 05 of May, 2009 14:02 EDT, by getter77
I'm looking forward to the continued developments tremendously! I can feel and see a great thing coming into being here...
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Thanks!

on Tue 05 of May, 2009 14:06 EDT, by gabor
Thanks! On a related note, I recently read about an open source game dev team that spent 7 years making a mod:
http://www.gamasutra.com/php-bin/news_index.php?story=23363

What made me think of this is that the "continuous land" feature is pretty much a 180 degree turn from what looked like a clear view of scourge v1.0. smile
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Irony

on Tue 05 of May, 2009 15:16 EDT, by getter77
What're the odds that you'd also have a 7 year project to share at this precise moment? smile Well wrought on their end. My link is to a solo 7 year effort, and is a little closer to home to S.C.O.U.R.G.E.

http://www.minesofmorgoth.com The man loved Moria this much...
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on Tue 05 of May, 2009 17:13 EDT, by lordtoran
Well, I was quite keen of the generated outdoor world feature as it makes Scourge unique in its genre and a potential future classic.

And yes, like other projects without deadlines and commercial motivation, we have the luxury of taking all the time we need to make the result really good biggrin

If we also keep up with promoting the game and posting regular updates to maintain a level of interest, we continue to be on a very good path.
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Re:

on Tue 05 of May, 2009 17:34 EDT, by timong
And with a growing number of helping hands (and eyes and ears)! cool
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Indeed

on Tue 05 of May, 2009 17:36 EDT, by getter77
I agree about the outdoor world feature, along with the part feature, being especially strong distinctions for the project. I especially appreciate, as I'm sure many do, the weeklyish updates as to all the happenings behind the scenes as such transparency is very much a good thing.
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on Tue 05 of May, 2009 19:14 EDT, by lordtoran
Yep, the updates were my idea and I used to post them regularly on Sunday evenings (central european time). It has gotten out of sync over the last three months because of all kinds of private troubles, but I always updated when there was some significant progress with the game. I hope I can get back to a steady weekly cycle with the column posted somewhere between Sunday and Thursday as time allows.

I agree that the column seems to be popular - within the hour after posting the "online users" count tends to go up from 10-20 into the 80s and 90s.
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Niftier still!

on Tue 05 of May, 2009 22:18 EDT, by getter77
http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_haveyou_.php

Scourge actually gets a mention and footnote on page 4! Amazing, strange, and kinda "wha?.." that this fine project actually gets mentioned among the notorious ones yet Stone Soup doesn't. confused
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Great!

on Wed 06 of May, 2009 10:41 EDT, by lordtoran
Nice find! The latest Scourge news have made it to Gamasutra biggrin I like Scourge being mentioned as having quality audiovisuals - the contributors, including myself, tend to be rather self critical and downplaying our achievements.

While I'm on topic, Scourge needs 3D modelers and animators wink
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wow

on Wed 06 of May, 2009 12:14 EDT, by gabor
Wow, gamasutra!surprised_skull And yes, thanks to lordtoran for writing these weekly reports. cool
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Shoutbox

thisdyingsoul, 10:58 EDT, Fri 30 of July, 2010: there is SOURCE2 windows version?
timong, 04:13 EDT, Mon 05 of July, 2010: Site got hacked it seems!!
d-i-ma, 17:19 EDT, Sat 15 of May, 2010: let try the game
gabor, 12:04 EDT, Sat 24 of Apr., 2010: Nice work on the site OC!
Omniscient_Colossus, 22:54 EST, Mon 22 of Feb., 2010: SCOURGE2 FTW!
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