S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward.
I also dig openGL, 3D modeling, bitmap textures, warhammer, paranoia, magic, and AD&D, chess, and other Role Playing Games! Modding SCOURGE and Neverwinter Nights keeps me awake at night!
Shoutbox
techtonik, 12:16 UTC, Thu 19 of Jun, 2008: patch to update 0.19 to 0.20 [Link] I wonder if it will be useful to anyone..
leadgolem, 04:27 UTC, Thu 12 of Jun, 2008: Segfault when trying to load non-existent map =bad.
gabor, 04:11 UTC, Wed 11 of Jun, 2008: Yay! Welcome back!
lorill, 18:23 UTC, Tue 10 of Jun, 2008: Hi! I finally bought a new PC, so i can run scourge with more than 2 FPS... I hope to contribute again soon!
Brianv, 12:36 UTC, Fri 16 of May, 2008: small problem - can't pick things up off ground, inc. wand of nauseation. Bug or feature?
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Name Description Last modified Files Hits Actions
SCOURGE Dev Gallery Put files here used in development. Mon 31 of Mar, 2008 [08:09 UTC]  2278 
SCOURGE Campaign Packs Fri 02 of Feb, 2007 [19:54 UTC]  1259 
SCOURGE Art Packs Art Packs for SCOURGE Fri 09 of Nov, 2007 [09:42 UTC]  1345 
SCOURGE Releases Binaries of SCOURGE packages Mon 29 of Oct, 2007 [23:33 UTC]  2930 

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